Fallout ist eine Computer-Rollenspiel-Serie, die mit dem von Interplay Entertainment entwickelten und vertriebenen Spiel Fallout startete. Die Welt von Fallout zeichnet ein düsteres Alternativszenario der Erde des und Jahrhunderts. fallout Bedeutung, Definition fallout: 1. the radioactive dust in the air after a nuclear explosion: 2. the unpleasant results or effects. Fallout, radioaktiver Fallout, Niederschlag von in der Atmosphäre verteilten Radionukliden. Gegenüber natürlichen Werten überhöhte.
Fallout (Computerspiel)FALLOUT ➤ Alle Informationen zu „FALLOUT“ im Überblick ✓ Wortbedeutungen & Wortherkunft ✓ Scrabble Wortsuche ✓ Nachschlagewerk & Scrabble. Fall·out, Plural: Fall·outs. Aussprache: IPA: [fɔːlˈʔaʊ̯t], auch [ˈfɔːlʔaʊ̯t]: Hörbeispiele: Lautsprecherbild Fallout. Akkusativ: Einzahl den Fallout; Mehrzahl die Fallouts. Übersetzungen. Arabisch: 1) تهاطل نووي; Dänisch: 1) radioaktivt nedfald; Englisch: 1) fall-out.
Was Ist Fallout Navigationsmenü VideoFallout 4 - Test: Wie Fallout 3 mit Minecraft-Modus (Test/Review)
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Save Word. Keep scrolling for more. More than a hundred years before the start of the series, an energy crisis emerged caused by the depletion of petroleum reserves , leading to a period called the "Resource Wars" in April — a series of events which included a war between the European Commonwealth and the Middle East, the disbanding of the United Nations , the U.
These eventually culminated in the " Great War " on the morning of October 23, , eastern standard time, a two-hour nuclear exchange on an apocalyptic scale, which subsequently created the post-apocalyptic United States, the setting of the Fallout world.
Having foreseen this outcome decades earlier, the U. The Vaults were ostensibly designed by the Vault-Tec as public shelters, each able to support up to a thousand people.
Around , Vaults would have been needed, but only were commissioned and constructed. Each Vault is self-sufficient, so they could theoretically sustain their inhabitants indefinitely.
However, the Vault project was not intended as a viable method of repopulating the United States in these deadly events.
Instead, most Vaults were secret, unethical social experiments and were designed to determine the effects of different environmental and psychological conditions on their inhabitants.
Experiments were widely varied and included: a Vault filled with clones of an individual; a Vault where its residents were frozen in suspended animation ; a Vault where its residents were exposed to psychoactive drugs; a Vault where one resident, decided by popular vote, is sacrificed each year; a Vault with only one man and puppets; a Vault where its inhabitants were segregated into two hostile factions; two Vaults with disproportionate ratios of men and women; a Vault where the inhabitants were exposed to the mutagenic Forced Evolutionary Virus F.
Subsequently, many Vaults had their experiments derailed due to unexpected events, and a number of Vaults became occupied by raiders, mutated animals or ghouls.
In the years after the Great War, the United States has devolved into a post-apocalyptic environment commonly dubbed "the Wasteland".
The Great War and subsequent nuclear Armageddon has severely depopulated the country, leaving large expanses of property decaying from neglect.
In addition, virtually all food and water is irradiated and most lifeforms have mutated due to high radiation combined with mutagens of varied origins.
Despite the large-scale devastation, some areas were fortunate enough to survive the nuclear apocalypse relatively unscathed, even possessing non-irradiated water, flora, and fauna.
However, these areas are exceedingly rare. With a large portion of the country's infrastructure in ruins, basic necessities are scarce. Barter is the common method of exchange, with bottle caps providing a more conventional form of currency.
Most cities and towns are empty, having been looted or deserted in favor of smaller, makeshift communities scattered around the Wasteland.
Many humans who could not get into the Vaults survived the atomic blasts, but many of these, affected by the radiation, turned into so-called "ghouls".
While they were given an extended lifespan, many lost their hair and their skin decayed. Often, their voices became raspy giving them a zombie-like appearance.
Ghouls often have a hatred towards humans due to jealousy or in response to discrimination. Ghouls typically resent any comparison to zombies, and being called a zombie is viewed as a great insult.
If ghouls continue to be exposed to high levels of radiation, irreversible damage to their brains can cause them to become feral ghouls that attack almost anything on sight, having lost their minds.
Fallout satirizes the s and s fantasies of the United States' "post-nuclear-war-survival",     thus draws from s pulp magazine science fiction and superhero comic books, all rooted in Atomic Age optimism of a nuclear-powered future, though gone terribly awry by the time the events of the game take place.
The technology is retro-futuristic , with various Raygun Gothic machines such as laser weaponry and boxy Forbidden Planet -style robots.
Fallout ' s other production design, such as menu interfaces, are similarly designed to resemble advertisements and toys of the Atomic Age.
Advertising in the game such as billboards and brochures has a distinct s motif and feel. The lack of retro-stylization was a common reason for criticism in spin-off games, as well as modern features on weapons and other models.
A major influence was A Boy and His Dog , where the main character Vic and his dog Blood scavenge the desert of the Southwestern United States, stealing for a living and evading bands of marauders, berserk androids, and mutants.
It "inspired Fallout on many levels, from underground communities of survivors to glowing mutants. In the first game, one of the first available armors is a one-sleeved leather jacket that resembles the jacket worn in Mad Max 2.
The rulebook was written by Christopher Taylor , and was available on the Fallout Tactics bonus CD, together with cut-out miniatures.
Fallout: Warfare features five distinct factions, vehicles, four game types and 33 different units. The rules only require ten-sided dice.
The modifications to the SPECIAL system allow every unit a unique set of stats and give special units certain skills they can use, including piloting, doctor, and repair.
A section of the Fallout: Warfare manual allows campaigns to be conducted using the Warfare rules.
It has been chosen for many awards and won game of the year. At the beginning of the development this game was known as Fallout: Pen and Paper — d20 however all connections to Fallout were dropped after a legal dispute with Bethesda.
Interplay was threatened with bankruptcy and sold the full Fallout franchise to Bethesda, but kept the rights to the Fallout MMO through a back license in April and began work on the MMO later that year.
Bethesda Softworks sued Interplay Entertainment for copyright infringement on September 8, , regarding the Fallout Online license and selling of Fallout Trilogy and sought an injunction to stop development of Fallout Online and sales of Fallout Trilogy.
Key points that Bethesda were trying to argue is that Interplay did not have the right to sell Fallout Trilogy on the Internet via Steam , Good Old Games or other online services.
Bethesda also said that "full scale" development on Fallout Online was not met and that the minimum financing of 30 million of "secured funding" was not met.
Interplay launched a counter suit claiming that Bethesda's claims were meritless and that it did have the right to sell Fallout Trilogy via online stores via its contract with Bethesda.
Interplay also claimed secure funding had been met and the game was in full scale development by the cut off date.
Interplay argued to have the second contract that sold Fallout voided which would result in the first contract that licensed Fallout to come back into effect.
This would mean that Fallout would revert to Interplay. Bethesda would be allowed to make Fallout 5. On December 10, , Bethesda lost the first injunction.
Bethesda shortly afterward tried a new tactic and fired its first lawyer, replacing him and filing a second injunction, claiming that Interplay had only back-licensed the name Fallout but no content.
Interplay has countered showing that the contract states that they must make Fallout Online that has the look and feel of Fallout and that in the event Interplay fails to meet the requirements 30 million minimum secure funding and "full scale" development by X date that Interplay can still release the MMO but they have to remove all Fallout content.
The contract then goes on to list all Fallout content as locations, monsters, settings and lore. Bethesda then appealed the denial of their second preliminary injunction.
Bethesda then sued Masthead Studios and asked for a restraining order against the company. Bethesda was denied this restraining order before Masthead Studios could call a counter-suit.
Bethesda filed motion in limine against Interplay. Interplay filed a motion in limine against Bethesda the day after.
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