Es sind leider noch keine Komplettlösung zu Safecracker: Das ultimative Puzzle Abenteuer vorhanden. Mach mit – sei der Erste und sammle 4Players-Punkte. Nachlese; Tips&Tricks; Lösung; Direkt download. Safecracker Nachlese. Herausgeber:The Adventure Company Entwickler:The Adventure Company Download. Let's Play Safecracker: 02 - Ob das ein Dollarzeichen wird? Mortimor Let's Play Safecracker: 04 - Kein Plan aber direkt die richtige Lösung.
Komplettlösung SafecrackerLet's Play Safecracker: 02 - Ob das ein Dollarzeichen wird? Mortimor Let's Play Safecracker: 04 - Kein Plan aber direkt die richtige Lösung. Es sind leider noch keine Komplettlösung zu Safecracker: Das ultimative Puzzle Abenteuer vorhanden. Mach mit – sei der Erste und sammle 4Players-Punkte. Nachlese; Tips&Tricks; Lösung; Direkt download. Safecracker Nachlese. Herausgeber:The Adventure Company Entwickler:The Adventure Company Download.
Safecracker Lösung Safecracker Video The ITL Robotic Safe Cracker! (ITL-2000) Safecracker The Ultimate Puzzle Adventure Walkthrough at gaiaecosalud.com You can buy Safecracker the Ultimate Puzzle Adventure (released in ) from several sites, including Steam and Amazon.. You can also buy the predecessor "Safecracker" (without "Ultimate Puzzle Adventure" in the title) which was released in or so, but it's really hard to find. Description of Safecracker Windows. , the year Safecracker was released on Windows, as well as Mac. Made by Daydream Software AB and published by DreamCatcher Interactive Inc., Octagon Entertainment, Inc., this puzzle game is available for free on this page. The original Safecracker was a puzzle game with an adventure veneer. The player, in the role of a security expert applying for a job with Crabb & Sons Safe Company, had to audition by cracking every safe in the company's headquarters within 12 hours.
Von Safecracker Lösung, werden Sie Ihr, Safecracker Lösung ich kein. - Lösung/FAQ: Safecracker (e)Eure Aufgabe wird es nun sein, dieses Bild durch Verschieben Spielbank Stuttgart Kleiderordnung einzelnen Kästchen wieder in die Ausgangsposition zu bringen.
Leuchtet dieses Licht grün auf, ist die Zahl richtig eingestellt. Es erscheint ein Bild, das in sechzehn Felder unterteilt ist - merkt Euch das Bild genau.
Betätigt nun am linken Bildrand den Hebel, worauf das Bild vermischt wird. Eure Aufgabe wird es nun sein, dieses Bild durch Verschieben der einzelnen Kästchen wieder in die Ausgangsposition zu bringen.
Wollt Ihr einen bestimmten Stein verschieben, klickt diesen einfach an. Leider können wir an dieser Stelle keinen genauen Lösungsweg angeben, da sich die Ausgangssituation von Spiel zu Spiel unterscheidet.
Deshalb hier nur eine kleine Hilfestellung: speichert vor Beginn des Rätsels ab. Habt Ihr hier alles erledigt, betretet den nächsten Raum.
We need to put the lady with the red hat on the left, then the wide painting, then a space, then the woman in the white dress, and finally the rooftop view.
When correctly arranged, the safe opens. Take the letter from Hubert Dufigue De Pouillot. Head back to the Workshop.
Click on the left downward arrow ten times, so that the outer L lines up with the inner E. The letters at the bottom of the safe translate to:.
Enter 6 4 1 2 on the dials. Take the photo and 8-pin circuit. Next stop: the Study. Enter the Winter Garden from the Hall where you first started out.
Pan down and place the fountain plug that you obtained in the Games Room. To do so, each of the four fountain plugs must be turned until you see a water stream flowing from it to the fountain.
If you need to, just walk away from the fountain to reset it. Turn left and go clockwise around the fountain twice, then take two more steps, to end up at the plug opposite the Hall, near the windows.
Take the double key. Now we're going to the Museum to complete the raised panels. Right-click to bring up inventory, then left-click on the paper obtained in the Small Corridor to examine it - Right-click twice to close inventory.
Enter 4 2 9 8 on the keypad to the right of the double doors. Go on in, then turn slightly right and go forward.
Click on the double doors to open them. Turn slightly right and go forward to the first Museum safe. Use the T-shaped key obtained in the Workshop to open the cabinet.
Take the piston and head to the Basement. Go back to the Study, then through the door you opened with the red magnetic card, into the little room with green walls, turn left, and go down the stairs.
At the far end of the Dining Room is a locked door. Open it with the brass key you obtained in the Basement. Go through it to the Bottom of the Main Staircase.
It would be a good idea to open the bolted door to the Hall while you're here. If you're following my path through the game, then go up to the Second Floor, to the Kitchen.
At the top of the stairs, turn right and go forward to the bolted door. Open it, and go through to the kitchen. First off, head to the right and open the bolted door - it goes to the small hallway where you cracked that first safe.
From the point where you unbolted the door, turn left and click on the corner safe for a closeup. After a few clicks, our boy will say he's seen the pattern somewhere before.
It's actually in the menu background, under the phone cord:. Click on the dials in the following order:.
Take the paper from the top shelf, then pull the handle on the lower shelf. See three panels raise up from the Museum floor. We can solve two of them now:.
Place the symbols so that there is one of each in every row and column. Here is one solution:. All of this is conveyed in the voiceover that kicks off the game.
Oddly enough, the game never states its title. There is a title sequence, but the title, Safecracker, never appears. Once the title voiceover ends, it's time to start opening safes.
No pressure, though, because there is no time limit in Safecracker The game does keep track of how long a player takes to get to the end, but there is no penalty for taking as long as one pleases.
After cracking the first safe, the player will discover there are now three safes, which can be cracked in any order. Crack one of the three and others become available.
Eventually, all safes will need to be opened to complete the game. There may be one or two that could be skipped, but where's the fun in that?
Once a safe is open, it remains open. Each wheel cycles 8 times to produce different bar results. The door opens to the Laundry room. The Loft.
Metal Loop safe:. Aim - To produce a loop of the metal pipes and have it all lit up. Click to turn the pipes around to join other pipes.
Take the carved stone block. Read the note from DWA on the door of the safe. Queen 6 Chess safe:. Aim - To place 6 Queen moves on the chessboard with NO possible check.
Thanks, Benoit! A Queen move in chess is diagonal. Thank you, Ana! Final Safe. Then use 2 more triple keys on the second door. Enter the secret room.
Aim - To find out the 4 numbers for the code of the final safe. Clue - Study the lines on the top of 4 bathrooms. Have fun! Click the arrows to move the balls.
Click the numbers only once unless otherwise specified. Main sitting room:. Turn the inner wheel to get the L under the E of the outer wheel.
Decode the letters below the wheel. Study Keypad :. Mix and match the keypads - 3 4 8. Enter 8 3 4. Arrange the pictures on the wall similar to that of the photo.
The wall safe on the right opens. Enter the , less 8 nm under the upper limit of the buttercup nm; to get the light on top of the safe to yellow and the safe opens.
Click on 3 four times. Click on 2 16 times. Wait for the readout to fade after every four clicks. Click on 6 12 times. Click on 3 once Click on 2 twice Click on 6 once.
The Wine Cellar:. The Store Room:. Click on left of bottom arrows, left of top right arrows, right of bottom arrows, left of top left arrows, right of bottom arrows, left of top left arrows, left of top right arrows and left of top left arrows.
There are now 4 levels of water at the middle cylinder. Dumbwaiter at the Kitchen:. Start with the light on at the 5th level: up 10th , up 15th , down 8th , up 13th , down 6th , up 11th , down 4th , up 9th , down 2nd , up 7th and up to 12th level.
Laser Door :. The wires are in the shape of numbers and the wires are set by layers:. Green is top most and forms 2. Yellow is the next and forms 4.
Blue is at third layer and forms 9. Red is at the lowest layer and forms 3. Description of Safecracker Windows , the year Safecracker was released on Windows, as well as Mac.
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